Read The Times Australia

Daily Bulletin

Explainer: the art of video game writing

  • Written by: Brooke Maggs, PhD Candidate in Writing and Literature, Deakin University

Imagine writing a story where the first thing the “reader” asks when they begin is: what do I do?

The answer might be one or all of these things: explore, survive, observe, solve, form a strategy, make decisions.

Game writing is a type of storytelling where the reader is a player. Everything about the game, like the environment, the characters, the rules and the gameplay, can be opportunities to tell the story. This makes game writing extremely collaborative, technical and iterative.

image The Gardens Between is an adventure puzzle game where best friends, Arina and Frendt, fall into a world of beautiful gardens and must find one another in order to return home. The Gardens Between/Voxel Agents

What do game writers do?

I haven’t met two game writers who do exactly the same thing: the types of game writers vary as widely as the types of games there are that tell a story.

Game writers might be given a particular story the development team wishes to tell, or they be asked to write the entire story from the beginning. Regardless, some core things a game writer will create are character biographies, narrative treatments and scripts for cutscenes. They may help map the narrative to the progression of the game.

I have written all of these things for the game I’m currently writing, The Gardens Between, an adventure puzzle game with no text or dialogue. This might seem strange, but it means the first step of communicating the story to the players is communicating it to the the development team. For example, it’s tremendously helpful for an artist and an animator to know the personality of the character they are modelling and animating.

The Gardens Between is a smaller title, and I’m the only writer on the team responsible for the entire narrative. This is different to writers in larger studios working on open-world, story-heavy games, like Dragon Age, for which there may be a team of writers. In this case, the work can be more focused: a writer may write one quest-line (a group of quests or goals that result in a reward and contribute to the story), or the journals of a particular character in the game.

image The Basement: this thematic concept came from written character biographies. It tests how we may convey Arina’s personality as bold and adventurous. The Gardens Between/Voxel Agents

Skills for game writers

The game writer is a problem solver, improviser and collaborator. For every project, they may have a different set of tools to tell the story.

I learnt my lesson early on when I wrote an action packed script for a cutscene, which is a cinematic clip in a game that advances the story.

After presenting it to the team, I was told we only had the time and technical capability to do one simple cutscene. It could involve simple animations like the characters embracing, and during the gameplay we could maybe have the characters lift their arms. Woops!

Narrative in games can be both a chicken and an egg in the one project. It can be informed by art, gameplay design and technical capability that already exist. In this case, taking time to understand what has been built before putting a single word on the page as it is crucial to telling the story. The rest of the team will be extremely grateful for having their work and creativity considered – it saves time and, potentially, a lot of money.

On the flip side, the story can be a catalyst for art, music, design and tech. My perfunctory stick figures have never served me so well in writing for The Gardens Between. They have helped me communicate how the key moments in the story may be conveyed to the team. We discuss what is technically possible and what could be built to allow the narrative to nestle into the game as a whole.

image The Treehouse: this concept was inspired by my short fiction. It uses character design and art direction to communicate Arina and Frendt’s friendship. The Gardens Between, Author provided

Designing narrative

Game writers may also be “narrative designers”, but the terms are not synonymous. Narrative designers have input in designing the key components of the game that help tell the story: the environment, the world, the gameplay. In larger development teams, they write briefs for the other writers and keep them informed of changes to the gameworld and overarching story.

They keep the vision of the narrative clear over the development cycle (which may be years depending on the project), amid updates, cuts in content, budget constraints and a multitude of story and script iterations.

If a game has levels set in a space station, but it’s now no longer possible to go up into space because the budget won’t allow it, those levels will be cut. The narrative must still make sense. This is where modular storytelling is key – at any point, a level can be cut and the chain must hold together.

They do this by ensuring the narrative is communicated across the development team such as other writers, the artists, level designers and game designers with story documents, flow charts and regular meetings.

image The Storm: this concept was made in response to a piece of short fiction about Frendt. It tests how level design, character design and art treatment can convey darker emotions later in the game when Arina and Frendt become separated. The Gardens Between/Voxel Agents, Author provided

Executing the narrative

The story in a game is not always the answer to the player’s question: “what do I do?” but it is often the context: “why should I do it?”, and the reward: “why should I keep doing it?”

In The Gardens Between, I’m working with The Voxel Agents to pair the character’s growth with the player’s growth (their understanding of the story and solving of the puzzles). The core themes of this story are friendship and coming to terms with separation. To support the story, the gameplay sees the two main characters separated. The player will play each character individually and see them become more capable.

The story question: will the two characters unite at the end? acts as part of the player’s incentive to finish the game. The Gardens Between has delightful puzzles (free of any time-pressures) and beautiful environments, that encourage slow, meditative gameplay. All of which match the method of storytelling: subtle and unfolding.

For those looking for games with great stories, I recommend these titles:

  • Her Story: A police procedural game that asks the player to watch and reorder fictional police interviews in order to determine the events and outcome of the case. This makes the game a great example of storytelling because of the way the story unfolds in the player’s mind as they build an understanding of the case.

  • Firewatch: The player is Henry, a man who takes a job as a fire lookout not long after his wife develops early-onset dementia. The game uses the idea of being secluded in a stunning national forest, vivid colours, music and interactions with another lookout, Delilah, as the primary way of telling a powerful story. Henry is an ordinary character with complex problems who works with Delilah over walkie-talkie to protect the park and uncover a mystery.

image Journey tells a story without words. That Game Company Logo/Journey
  • Journey: A beautiful story without words, Journey tells story with landscapes, colour, music, small cinematic sequences and gameplay. The player begins as a cloaked figure in the middle of a desert with a large mountain in the distance. The journey to this mountain is emotionally compelling and delightful.

  • Gone Home: An adventure game where the player is Kaitlin Greenbriar, a twenty-one year old woman who returns from overseas to her family home only to find the house is empty. The story is wonderful in the way it subtly unfolds by exploring the Greenbriar house, looking at objects and listening to messages left by Kaitlin’s younger sister, Samantha, whose struggles at a new high school and her relationship with her friend Yolanda have caused tension in the family.

Authors: Brooke Maggs, PhD Candidate in Writing and Literature, Deakin University

Read more http://theconversation.com/explainer-the-art-of-video-game-writing-60376

Business News

Inside the Icon: The BridgeMuseum Officially Opens at the Sydney Harbour Bridge

Located inside the Sydney Harbour Bridge’s original South-East Pylon, the reimagined BridgeMuseum invites visitors to step inside the structure itself for the first time in a truly immersive way, un...

Daily Bulletin - avatar Daily Bulletin

Is Your Brand Showing Up in AI Search? Most Melbourne Brands Aren't.

The New Front Door Nobody Told You About Something changed. Quietly. Without a press release. The way buyers find businesses in Australia has been rewired. Not replaced, rewired. Google isn't dead...

Daily Bulletin - avatar Daily Bulletin

How Australian Businesses Can Measure SEO ROI

SEO can feel vague when you are staring at a dashboard full of numbers that do not clearly connect to revenue. The key is to measure the right signals in the right order, then tie them back to outcome...

Daily Bulletin - avatar Daily Bulletin

How Commercial Roller Shutters Improve Site Security Without Slowing Operations

Security upgrades can be frustrating when they make everyday work harder. A door that takes too long to open, creates bottlenecks at shift change, or fails at the worst time can turn “better protectio...

Daily Bulletin - avatar Daily Bulletin

Why a Document Destruction Service Still Matters for Modern Businesses

Businesses generate large volumes of information every day, from staff records and contracts to invoices, reports and customer files. While attention often focuses on how documents are stored, the way...

Daily Bulletin - avatar Daily Bulletin

Bicycle Rack Safety and Space-Smart Storage

Bike storage problems usually show up as small annoyances first: tangled handlebars, scratched frames, and bikes that topple when you pull one out. Over time, those issues become safety risks, especia...

Daily Bulletin - avatar Daily Bulletin

How to Tell if a Childcare Centre Is a Good Fit for Your Child

Choosing childcare can feel like you’re making a huge decision with limited information. Tours are short, centres are often on their best behaviour, and your child might act differently in a new space...

Daily Bulletin - avatar Daily Bulletin

Car Import Timeline: What Usually Happens at Each Stage

Importing a car into Australia can feel confusing because multiple agencies and checkpoints are involved, and the timeline is shaped as much by paperwork quality as it is by shipping speed. The most u...

Daily Bulletin - avatar Daily Bulletin

Portable Toilet Hygiene Standards Explained: Clean vs Sanitised vs Disinfected

In portable toilet servicing, the words clean, sanitised, and disinfected often get used as if they mean the same thing. They don’t. And that difference matters because a unit can look tidy and still ...

Daily Bulletin - avatar Daily Bulletin

The Daily Magazine

What Actually Makes a Good Criminal Lawyer in Melbourne

Most people only think about this question once. That is usually too late. Most people charged wi...

Why Working With A Chatswood Tutor Can Improve Academic Performance

Academic expectations continue increasing for students across primary school, high school, and senio...

Is It Worth Getting Solar Panels in Melbourne?

The real question is not whether solar works in Melbourne. It works. The question is what it is co...

How A Diploma Of Project Management Builds Practical Skills For Modern Work Environments

Developing the ability to plan, execute, and deliver outcomes efficiently is a key requirement in to...

How to Choose the Right Football for Every Level

Choosing a football may seem straightforward, but the right option depends on who will be using it a...

What to Ask a Wedding Photographer Before You Book

Booking a wedding photographer can feel deceptively simple: you like the photos, you like the vibe...

Why Stress Relief For Dogs Is Essential For Emotional Balance And Long-Term Wellbeing

Managing emotional health is just as important as physical care when it comes to pets, which is why ...

Australia’s Best Walking Trails and the Shoes You Need to Tackle Them

Australia is not short on spectacular walks. You can follow ocean cliffs in Victoria, cross ancien...

Why Pre-Purchase Building Inspections Are Essential Before Buying a Home in Australia

source Have you ever walked through an open home and started picturing your furniture, family d...