Read The Times Australia

Daily Bulletin

Australia's videogames are inventive, acclaimed and world-class, so where's the government support?

  • Written by: Brendan Keogh, PhD Candidate, Game Studies, RMIT University

Last week, the CEO of the Interactive Games and Entertainment Association Ron Curry penned a clearly frustrated open letter to the Minister for Communications and the Arts, Mitch Fifield, about his government’s stubborn persistence in ignoring the Australian videogame industry.

The letter was a direct response to the minister not mentioning videogames during a keynote address at the recent Australian content conversation held by the Australian Communications and Media Authority and other government bodies. But the frustration underpinning it is much deeper. It’s a response to years of struggle as the burgeoning local industry fights to be recognised as a significant creative force.

Indeed, the few times the current coalition government has recognised the existence of an Australian videogame industry have been nothing short of catastrophic. Videogames were one of the many victims of Prime Minister Tony Abbott’s brutal first budget in 2014, when the half-completed Australian Interactive Games Fund was stripped of its remaining A$10 million without any industry consultation. This left many small studios who were preparing for the next round of funding in the lurch.

Then, in 2015, when then-Arts Minister George Brandis proposed the National Program for Artistic Excellence (since rebranded as the Catalyst Fund) to replace existing Arts Council funding, “interactive games” were explicitly excluded.

Four hundred days ago, a senate inquiry handed down its findings on the future of Australia’s videogame industry, recommending that there be a funding body for games. Compared to its previous actions, it is almost a relief that the government’s response to this has been one of deafening silence.

Videogames by numbers

It remains baffling that a government whose rhetorical posturing is all about innovation, the future, and exports, is so reluctant to support a local videogame development industry.

The numbers have been cited to death: globally the videogame industry is approaching a value of A$100 billion. In Australia alone the industry is worth nearly A$3 billion, except this number is primarily made up of overseas games sold in Australia, not games made here.

Obtaining an exact dollar value of the local development industry is more difficult (and, surely, less impressive sounding), but it probably employs nearly a thousand people, and with the right support could employ many more. Videogames also drive innovation in a range of sectors, and stand ready to take advantage of virtual and augmented reality. L.A. Noire was one of the last blockbuster games developed in Australia by Team Bondi.

More importantly, about 70% of Australians play videogames, on computers, on TVs, on mobile phones - you probably have a few on the device you’re reading this on right now. Clearly a market exists for homegrown content.

Just citing the numbers, however, risks narrowing the much broader cultural significance of videogames to a simple dollar value. Videogames aren’t just products. They are creative works.

Videogames are a significant aspect of Australian culture and identity, and local practitioners should receive just as much support from arts funding bodies as artists working in any other medium. If nothing else, they shouldn’t be excluded simply for working with the medium of videogames.

Not just a boys’ club

What the lack of support really comes down to is an image problem. There is still a popular perception of videogames as just silly throwaway toys for teenage boys, despite the fact that players are on average 30-years-old and as likely to be women as men. image Crossy Road is a popular mobile game made by a small team of Melbourne developers. Hipster Whale

In part, this is the global videogame industry’s own fault. Through the latter decades of the 20th century, male teenagers were the dominant target audience. The most visible videogames were all schlocky action, racing cars and army soldiers.

But videogames are a form as diverse and eclectic as television. While massive blockbuster action games for teenage boys still exist, so do small mobile games for a more general audience, educational games for training and the classroom, and little personal games made by individuals more concerned with expressing an idea than making a huge profit.

Indeed, it’s the latter that the current Australian videogame development industry is excelling at. Government support or not, it is building a small and sustainable ecosystem in this area.

Australia has been a powerhouse of mobile videogame development for years, responsible for early international successes like Flight Control, where you play as an air traffic controller, and Fruit Ninja, where you slice fruit with a blade.

More recent successes include Crossy Road (the player has to dodge traffic), Framed (you have to rearrange comic book panels to avoid the police), and Jelly Juggle (a kind of circular ping-pong involving where a fish acts as the paddle, and the jelly is the ball). image Fruit Ninja was developed in Brisbane and has managed to become an international success. Halfbrick

Australia is also home to a vibrant scene where individual and part-time developers have created small games that receive international acclaim. House House’s Push Me Pull You sees you, as a two-headed person with a stretchy body, facing off against another two-headed foe to take control of the ball. Ian MacLarty’s Catacombs of Solaris is a psychedelic, never-ending labyrinth. Flat Earth Games’ Objects in Space is a space trading game where you must silently plot against space pirates and corrupt governments.

Sorath’s Devil Daggers is a twitchy love letter to late 1990s first-person shooters such as Quake. Grace Bruxner’s Alien Caseno is pun-filled alien casino. And Marbenx’s Shower With Your Dad Simulator is as bizarre as it sounds.

Push Me Pull You is a self described cooperative game about friendship and wrestling.

Each of these small Australian games have received international attention through the press or overseas exhibitions, yet their creators have access to precious few avenues of funding or support.

Supporting creators

Boasting about these successes risks sounding as though government support isn’t required, like things are already fine. But it’s no coincidence that the majority of these developers are located in Melbourne, where the state screen funding body, Film Victoria, has been actively funding and supporting game development for years.

The majority of these developers also do not currently make videogames full time. As Australia no longer has large videogame publishers, without government funding, few can afford to take the risk to leap into full-time videogame development.

During the senate inquiry, the games industry stated that over 5,000 students enrol in tertiary courses to study videogame development each year, while there are, at most, 1,000 people employed as “active participants” in the industry.

Some will no doubt join existing studios, and others will try to start their own. But without government support for videogames as either an industry or a creative form, many of these graduates will slip sideways into other industries, or join the countless other Australian developers that have moved to Europe or Canada to find greener pastures.

The government seems willing to be left behind in the last century, stubbornly looking to the past rather than the future, and not doing its part to support Australian creators.

Authors: Brendan Keogh, PhD Candidate, Game Studies, RMIT University

Read more http://theconversation.com/australias-videogames-are-inventive-acclaimed-and-world-class-so-wheres-the-government-support-78465

Business News

How Immigration Lawyers Can Help

Introduction Visa decisions can shape employment, family life, study plans, travel, and future residence. A small omission can lead to delay, added expense, or refusal. Immigration lawyers assess l...

Daily Bulletin - avatar Daily Bulletin

How Industrial Drying Equipment Supports Efficient Processing

Many industrial processes require moisture to be removed from compressed air, products or process materials before they move to the next stage. Excess moisture can affect equipment performance, produc...

Daily Bulletin - avatar Daily Bulletin

Practical Ways a Whiteboard Can Improve Workplace Communication

Effective communication helps teams stay organised, share ideas and keep track of important information. While digital tools are now common in many workplaces, a whiteboard continues to provide a simp...

Daily Bulletin - avatar Daily Bulletin

Designing Eco-Friendly Custom Water Bottles for Your Next Event

The Evolution of Sustainable Event Merchandise Event planning has undergone a massive transformation over the last decade. Gone are the days when organizers could hand out cheap, single use plastic...

Daily Bulletin - avatar Daily Bulletin

Why Choosing a Professional Florist Melbourne Makes Flower Delivery Impactful

Flowers have a great power to speak when humans cannot express their feelings with right words. Flowers are the best gifts when you are celebrating a birthday or welcoming a newborn child into your fa...

Daily Bulletin - avatar Daily Bulletin

The Business Case for Choosing Australian Fabricators Over Imported Alternatives

For a long time, you might have defaulted to overseas suppliers when sourcing fabricated metal components for a project. The unit price was lower on paper, and the maths seemed straightforward. That...

Daily Bulletin - avatar Daily Bulletin

Australian organisations are relying on business continuity plans built for a far more predictable world

Tariff escalations, supply chain fragility, geopolitical events, and the ongoing threat of cyber disruption have reshaped the risk environment facing Australian organisations. The problem is that ma...

Daily Bulletin - avatar Daily Bulletin

How to Rent a Car for Uber in Melbourne: What Every New Driver Needs to Know

Starting out as an Uber driver in Melbourne is not as complicated as it sounds but getting the vehicle right is where most new drivers get stuck. Uber has strict requirements around vehicle age, condi...

Daily Bulletin - avatar Daily Bulletin

When Should You Speak to a Lawyer About a Legal Issue?

Legal issues can begin with a simple question, then become harder to manage once formal steps are involved. Many people wait until a matter feels urgent before seeking guidance, even though earlier ...

Daily Bulletin - avatar Daily Bulletin

The Daily Magazine

Why Accurate Measurements Matter When Ordering Flatpack Cabinets

Ordering flatpack cabinets can make a renovation or storage project more manageable, but the proce...

How Long Does Interstate Freight Take in Australia?

If you have ever arranged for stock, equipment or materials to travel from one Australian state to a...

How AEC Firms Can Scale Faster Without Sacrificing Project Quality

Growth presents a fundamental dilemma for architecture, engineering, and construction firms: expan...

What Makes an Aesthetic Clinic Worth Going Back To?

Trying an aesthetic clinic for the first time can feel like a bit of a gamble. You can read review...

Elevate Your Morning Routine with Cafe-Style Coffee at Home with the Right Coffee Machine

There's something magical about that first sip of coffee in the morning. It’s more than just a bev...

Top Garment Steamers for Busy Professionals in Australia

The gap between garment steamers built for a quick touch-up and ones built to keep pace with a wor...

Correct Sleeping Posture to Minimize Back Strain

Most people don’t pay much attention to how they sleep until they start waking up with a stiff bac...

Why Product Longevity Matters for Sustainable Australian Buildings

Sustainability in building design is often associated with recycled materials, renewable resources a...

NDIS Support Coordination Explained: What Does a Support Coordinator Actually Do?

NDIS support coordination explained means understanding how a professional can help participants n...